Unfortunately, removing TAA means everything sparkles like it's covered in glitter-asphalt, puddles, all of it ready to host a sweet rave. You might be tempted to use either the low-weight FXAA in isolation or the higher-end SMAA. It's like a thick Vaseline smear across your screen, or "soft focus" if you want to be generous. TAA (Temporal Anti-Aliasing) helps mask this because it blurs the edges of everything, and indeed, all of Resident Evil 3's presets default to TAA or a combination of TAA and FXAA.īut again, TAA blurs the edges of everything. The RE Engine does this weird thing with reflections where they look grainy-almost like low-end ray-tracing. Resident Evil 3 has a number of AA options, including FXAA, TAA, and SMAA (and fully disabled). Resident Evil 3's bloom is fairly subtle, but with it on you get a nifty foggy night effect, and disabling it renders Raccoon City a bit less lively.Īnti-Aliasing: This recommendation is less about performance, more about taste. Again, it's an on-or-off binary, and again, it's the neon signs that suffer most.
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Reflections won't make you a Pro Gamer™, but they can give you a slight edge as you round a blind corner.īloom: Bloom is similar to Reflections, in that you can disable it (for a 4% bump) but probably shouldn't. It even has a (minor) impact on the game itself, as zombies also show up in reflections. Raccoon City is all wet streets and neon signs, and the ambience suffers when you lose the pinks and purples reflecting off the ground. In Resident Evil 3, reflections are either on or off-and I really prefer them on. Unfortunately there's no in-between here.
I saw a 9% jump when I turned Screen Space Reflections off, which is massive. Screen Space Reflections: Disabling reflections can also give ailing framerates some First Aid Spray. Stick to High unless you're feeling extra goth. It eats over 1 GB of VRAM, cuts your framerate by 5 to 10% (over High), and results in almost no visible difference. Shadow Quality: There's no point running this at Max. Resident Evil 3 lockpick : Where to find it Resident Evil 3 bolt cutters : Get the shotgun Resident Evil 3 Magnum : The iconic gun's location Resident Evil 3 vaccine puzzle : Find the samples
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Resident Evil 3 train puzzle : How to get to Fox Park Resident Evil 3 codes : All locker and safe solutions
Some swear it's more realistic, but only barely (if at all) and it's not worth the framerate hit. Though HDAO is theoretically AMD's ambient occlusion solution (and HBAO+ is Nvidia's), HDAO performs worse on both sides of the aisle. SSAO is a decent compromise, getting you an 8% boost without losing the contrast and depth that ambient occlusion provides.Įither way, I'd recommend staying away from HDAO.
This setting governs how light illuminates a chain-link fence (covered in zombies) or a glistening street (covered in zombies), and Resident Evil 3 includes four presets: Off, SSAO, HDAO, and HBAO+.Īnything above a GTX 1660 Ti or RX 5600 should easily handle HBAO+, but disabling ambient occlusion can still result in a 12% boost to framerate on both Nvidia and AMD cards, at the cost of the image looking flatter and washed out.
Tweak these settingsĪmbient Occlusion: Okay then, what settings do matter? If you are struggling to run Resident Evil 3, the first setting you should tweak is Ambient Occlusion. Likely what's happening if you choose "High (2 GB)," "High (4 GB)," and "High (8 GB)" is you're getting served the same textures, but the game is reserving more VRAM to stream them in-and especially if you're on an SSD, that's a nonissue. There are also diminishing returns after the "High (1 GB)" setting used for the "Graphics Priority" preset. Texture Quality has very little impact on framerate, and any modern GPU (including the lowly GTX 1650) is capable of running the "Balanced" profile error-free, which utilizes the "High (0.5 GB)" preset and looks totally fine. The good news: None of it really matters, past a certain point.