The premise of the game will be familiar to anyone who has watched enough old Warner Brothers cartoons: someone who is sleepwalking, in shock or witless walks through a dangerous area like a construction site and is saved from death or dismemberment by blind luck. Snoozleberg has something important to do the next day, so if he doesn't make it back into bed by morning, an actor will not be presented with his award or there will be no one available to negotiate with aliens. In Snoozleberg, the player is responsible for keeping a sleepwalking diplomat asleep and alive as he wanders through carnivals, back alleys, sound stages and alien spaceships. It is one of many Shockwave games that have been created using the multimedia animation tool Macromedia Flash, and one of the precious few whose entertainment value rivals those of commercial games. Snoozleberg is one of the best games you can play on the Internet and one of the best puzzle games of the last few years. Part puzzle game, part slapstick cartoon, Sarbakan's Good Night, Mr. It's a good thing you're watching out for the poor guy. And if he somehow gets by the lion, he still has a couple of seals, a gorilla and several very prickly porcupines to get past.
If the cage is open, he will walk into the lion's mouth. If the cage door is closed, he will bump into it and awaken, finding himself in his pajamas, miles from home, confused and penniless. SNOOZLEBERG, sound asleep, walks in slippered feet toward the lion's cage. Snoozleberg will bounce off it and walk out of the level safely. Drag the beat-up cushion (next to the cat) and place it on top of the truck, in between the two windows. Snoozleberg steps on the trash truck's bucket, click the up arrow on the side of the truck to lift him up.Ħ. Click on the long board right above the cat to knock it out.ĥ. Instead, click on the pipe that's just to the left of the burning trashcan to put the fire out.Ĥ. Snoozleberg continue towards the burning trashcan and cat. Snoozleberg steps on the open window, click on it to close the window and let him walk down onto the trash pile.ģ. Snoozleberg steps off the top clothesline, click on the wheel at the right of the middle clothesline to slide the clothes over.Ģ. Snoozleberg will walk across it (instead of through it) this time and out the door.ġ. Snoozleberg steps into the L-shaped pipe, click on the pipe to turn it away from the gator.Ĩ. Drag the yellow-and-black caution thing (I can't remember what it's called) to bridge the gap in front of Snooz.ħ. Snoozleberg steps into the cement tube, click on it. Drag the sandbag on top of the crate in front of the others to make a ramp for Mr. When he steps on the lift, click it again to make it go up one level.Ĥ. Click on the yellow lift to make it drop down to Snooz's level.ģ. Snoozleberg walks safely out of their pen and out the exit.Ģ. Keep clicking on the elephant to keep blowing back the porcupines until Mr. You can do this ahead of time if you have the chance.ħ. Drag the beehive (in the monkeys' tree) to the polar bear. (You might have to do this a couple times to get the timing down.)Ħ. Click on each of the seals' heads right before Mr. Snoozleberg walks into the doorway, click on the shed door below him to open it.ĥ. The eighth swing is when you should get them to hold hands.)ģ. (Hint: If you can't get the timing down, count the number of times they swing towards each other. At the absolute last minute, click in between the swinging monkeys to make them grab hands and stop swinging. Snoozleberg will turn and walk down to the subway.ġ. Snoozleberg steps on the manhole cover, click the manhole cover to turn it. Immediately open the door beneath the window Mr. Click the window sill one side of it will fall down and he'll climb into the window.ĥ. Click the fire hydrant to let him walk across the geyser.Ĥ. Snoozleberg reaches the window, click the shade to shut it.ģ. Snoozleberg walks off the first ledge, click on the awning beneath him.Ģ. When the shutters start flapping, click on them to close them.ġ. Turn the lower chimney to the left before Snooz steps on it to let him step down.Ĩ. Bonk the dog with a flowerpot before he can bark and wake Snooz.ħ.
Take out the second brick on the ledge beneath the roof where the umbrella was.*Ħ. When Snooz reaches the umbrella, click on it so he'll use it as a parachute.ĥ.
#GOOD NIGHT MR SNOOZLEBERG 1 TV#
Drag the TV antenna to the gap between the umbrella and the flowers, then release.*Ĥ. As soon as he reaches the lower roof, click on the chimney to create a puff of smoke for him to cross.ģ. When Snooz approaches the gutter at the upper right, click on it to make a ramp.Ģ.